AI Insights · Timothy · January 2022
Top 5 Dynamic Games on Android in Argentina in Q4 2021
Explore the performance metrics of the top 5 dynamic games on the Android platform in Argentina during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 dynamic games on the Android platform in Argentina showcased impressive performance metrics. Here's a closer look at their weekly downloads, revenue, and active users based on data from Sensor Tower.
Roblox by Roblox Corporation saw a varied trend in weekly revenue, starting at approximately $15.7K and experiencing a dip mid-quarter, finishing the year around $11.9K. Weekly downloads fluctuated, peaking at around 138.9K in early October and ending the quarter at 64.3K. Active users remained robust, with a slight decline from 2.9M at the beginning to 2.8M by the end of December.
Lords Mobile: Last Rise of Qin from IGG.COM maintained a consistent weekly revenue, averaging around $7K to $9K, with a peak of $9.7K in early October. Downloads saw a significant rise from 23.9K to over 41.5K by the end of the quarter. Active users also increased, starting at 77.6K and reaching 106.2K in the last week of December.
Gardenscapes by Playrix exhibited steady revenue trends, hovering around $4.2K to $5.5K weekly. Downloads experienced a notable spike, reaching 38.9K in mid-October before stabilizing at approximately 3.2K towards the end of the year. Active users saw a peak of 261K in mid-October, gradually settling around 168.7K by late December.
Evony: The King's Return from TG Inc. had a progressive increase in revenue, starting at $3.9K and peaking at $5.6K in early December. Downloads fluctuated, with a high of 28.2K at the end of September and a subsequent low of around 9K in mid-December, closing the year at 17.2K. Active users saw a decline from 70.7K to 52.3K throughout the quarter.
Homescapes, another title from Playrix, showed consistent weekly revenue, ranging between $3.3K and $4.8K. Downloads varied, starting at 10.8K and ending the quarter at 9.9K, with a notable low of 6.1K in late October. Active users remained steady, starting at 203.3K and ending at 220.6K by the end of December.
These insights are derived from Sensor Tower data. For more detailed analysis and insights, visit Sensor Tower.